Minesweeper Game in different versions: C, C++ and Python. Create Minesweeper using Python From the So if we click here, then you can see that the amount here has been decreased. And we're going to need to configure the background color for our window. But now if I click here, we know that we have 35 cells that we can click, so we need to interactively display this kind of information in our window, that's going to be interesting to see how we can develop such a functionality. This gives us a propositional logic sentence like the below. So just going to play it and guess where the mines are located. Now, remember, I import the entire settings file right there, right, so I can access the grid size variable. Now, if we have about 36 cells, then it might be a great idea to pick at least as a quarter of a value of it. So my list is going to be sale dot all because that is the collection that I want to pick some objects randomly from it, right. By extension, any time we have a sentence whose count is 0, we know that all of that sentences cells must be safe. So in the description, there is a link with a large list of colors that are available, I'm just going to use black for this window. So I'm going to use that decorator or static method. So I'm going to left click basically open some cells. But yet, let me tell you that if we click with our left, click on Sunsail, then this still is going to call the left click Actions metal, which that might be something that we want to avoid, because there is no reason to call any method, if we already open a cell. And then I can go ahead and say, create btn object. So this means that it takes a couple of cells and turns them into mines. So let's start with the most minimalistic function that we can come up with. And now I'm going to try to right click on that you can see nothing happens. And now I'm going to go here, and I'm just going to say c one is equal to sell. But you can see that we receive none for all the five, because what is going on here, if we click on 0.0, then at some point, this gate cell by axis is going to receive negative values, because whenever we click on 0.0, then a minus one value could be passed. Now this will be enough because tkinter tries to pass into arguments. And we could just convert those into that string, right, we can say here, settings, dot width. Because this is just a one time method that we want to call throughout the game, we do not want to call this method for each cell object. And I'm going to try to click on one of those cells here. And I'm going to take off this text from here, just delete that. Okay, so we can see that we receive a general message box. So we should start iterating over the cells that are surrounding that cell and check if each one of those are mines or not. So what we do here, we do here an action that is quite equivalent. So it should be in the very top left position have that center frame, right. So we are going to develop a functionality that will do this automatically for us, and it will improve the speed of our game. WebGo to file. game python minesweeper tkinter minesweeper-game Updated on Jul 5, 2022 Python LewisGaul / minegauler Star 11 Code Issues Pull requests Discussions A clone of the original minesweeper game with many added features python minesweeper pyqt5 Now, the reason that I'm doing this, it is because I don't want to have the same variable name as the same as the name of my method, because that could lead to a lot of problems. And you can see that this works perfectly, you can see that once I clicked on zero, then we got all the numbers that are surrounded the click cell in the first stage. So I'm going to click with my right click of the mouse to mark it as a mind because if I was to click that with my left mouse click, then y will lose the game, right. So if we run our game, and we start to play a bit, and for example, we click here, we know that we have three minds around there. Each cell hides a bomb or a value which displays the. This text here is used to be at column zero, row zero, but this one used to be placed at column zero row one and that is the reason you see the second button under the first button. And every time that the show cell is called based on that cell object, we can convert this boolean variable into true, and that will mark this cell as being opened. PyQt5 PySide2 python from PyQt5.QtGui import * from PyQt5.QtWidgets import * from PyQt5.QtCore import * Playing Field Before creating the game logic, we need to design the basic layout of the game. Now in order to show you the problem that I'm talking about, I'm going to create here one more instance of the same class that we came up with. And here's the exact location that we can start assigning some events to the buttons that we create. So I just wanted to show you how to create a button before we go ahead and write some more code. 29b3c98 10 hours ago. If I am running that and clicking on a random location, then you can see that we see a change. And the y value is going to be the same because as you can see the y value here in the here are the same. There is absolutely no reason to use Python 2 for new code in 2021. So if I'm drawing here, something, then this is the top frame. In this video, we will implement a game of minesweeper in Python! Congratulations, something in that kind. Alright, so now that we understood this, then I'm going to move all those lines of code into a separated method so that we could have a property that is going to represent the surrounded sales object. Getting Started Installation python -m pip install pygame-minesweeper # or pip install pygame-minesweeper Start a game So if we launch our main.py file, then let's see what is going to happen. And then we are going to call this method from the main.py. Now, the problematic thing could be if we click on a sale like 0.0, because this has three surrounded sales. minesweeper Let's say that we clicked here right now. Minesweeper game powered with an AI assistant to help you dodge all those dangerous mines! Your submission will fail if any of these are not handled properly, if you import modules other than those explicitly allowed, if you hardcode the solution, or if you modify functions other than as permitted. Be sure that those new inferences are added to the knowledge base if it is possible to do so. No effort is needed to handle this case, as all we need to do is alter the displaying value. And I'm going to set this to false, because in the beginning of the game, it makes sense to say that each cell is not opened yet. And then I'm going to try to click on some buttons. But if you don't know what is the property decorator, then I have an object oriented programming series that you can go ahead and take a look. So that's okay, if you even use python three point 10 Or python three point 11 That will upcoming in the future probably. And we can override some magic method that will be responsible to change the way that the object is being represented. So I can just go ahead and use input settings up top, and we should be fine. So if we were to run the game, there, you can see that this is not quite changing. And self.knowledge contains a list of all of the Sentences that the AI knows to be true. Now, if you remember, let me show you that it's going to be right here in that location. Now we're going to append the objects of the cell class to that all variable. So if we were to read on that, then obviously it will start from a little bit left positional you can see where it is located right it starts just in here. Alright, so now that we have this, let's play our game from the beginning to the end. We need a better representation of knowledge for this problem. The complete code is also available on my Github account. Replit And if we lose the game, then the game just exits. So I'm going to say save that is my candidate is equal to false like that. And that might be something annoying when you create a lot of elements inside this window like buttons or frames. So we can see that here, we assign events for left click, and for right click. So we cannot just say 700 ad, I mean, seven and 20. Now you can see that it says here, a left click Actions takes one positional argument, but two were given. Finally, the MinesweeperAI class will implement an AI that can play Minesweeper. The trickiest part of creating the game is managing this scenario. Replit So it's going to look like self dot cell btn object.on Bind, and we're going to need to call this twice. So at first, it makes sense to check if cell, that cell count label object is none or not. And we'll convert those attributes from Bing is mine equals to false to is mine equals to true, so that we will have a great beginning of the Minesweeper game going on. And then I'm going to say c two dot Create button object, and it's going to be center frame again. So now that we have done this, then I can allow myself to go back to show sell, and validate that I have done a great job. Now what grid does, it takes the parent element, which is quite right there, and it turns the parent element into columns and rows. And don't forget to add here a comma, because we have a list that is going to include eight elements and we should be comma separating them. For any queries, feel free to comment below. topic page so that developers can more easily learn about it. LinBaiQiu Add files via upload. Now, I'm not going to make that in our main.py file, because that might be too much information that needs to be stored in one file, besides I'm going to grab in a new Python file, and I'm going to call that settings. Now, if you remember, I said in the tutorial that I used intentionally those numbers, so we could have an accurate percentage of the weight size. So that's why we probably look to avoid resizing this window, because it will just give us an easier life when we go ahead and put some more elements in that window. So that is achievable by doing something like that. But in the background in the original code, we really have two frames, I mean three frames, okay, so until this point, we know that we have a frame here. Before that, you can see that we have 36. And now check out how this frame will be visualized. Contents Introduction Graphical User Interface of the game. So first things first, I'm going to close the game temporarily. Now I'm going to grab those arguments and pass in the same changing this method to greet as well. WebThe Minesweeper class has been entirely implemented for you. Now that's the way that you can access class attributes inside your class, you might have thought about using jest all. Dig at a location with neighboring bombs, uncover those spots or recursively dig for those with no neighboring bombs. Why is this a useful representation? So the first one is going to be obviously to change the size of the window. The Sentence class will be used to represent logical sentences of the form described in the Background. So the reason that I can do that is because I know that in the beginning of the game, I already call this method that is called randomize mines, which takes a couple of soul objects, and then it sets is mine equals to true, so I can totally do that. So let's call this function height underscore PRC T, just a shortened version of percentage, right, so we could go ahead and receive here, the percentage amount as a parameter, we make this a bit smaller. And as well as what is the function that you want to be executing once you click on whatever button you click at. So I'm not executing my original project. All right, so I think I don't have anything left to guess. And we probably want to do that because our project is going to be in a window, and I'm going to name my variable root and this one is going to be equal to an instantiation of that key role the T K. And that's just the most basic elements that you can create. So it makes sense to at first have the value of 36, for example, for this class attribute. So that is exactly where we'd like to write some logic to turn some cells into mines. Alright, so let me clean that and close the game. Now the reason that I'm using label, it is because the name of the class that are responsible to display just text without any special functionality is called label. So first things first, we could allow ourselves to store one more class attribute that we can name cell count. Then this cell should start thinking how many minds there are surrounded the cells. So I shouldn't be saying something like see to that sale button object dot place. And now if you go ahead and you see the value here, you can see that I really receive one ad. Alright, so now that we came up with this, then we are going to need to take our next steps in order to have some more info about each of our cells. Each sentence has a set of cells within it and a count of how many of those cells are mines. And I realized that I had a typing mistake here. But this time, the y value is going to be increased by one because that is true here. The motivation of these minesweeper projects is to learn the tooling around python projects, how to create CI/CD pipelines for python projects, and distributing python eggs. See if we did something bad to rest of our game. So I'm going to scroll up, and I'm going to go back to the metal that helps us to create the button object. So now temporarily, I don't want to inherit from the button class right because it is not quite correct to say that a cell is a kind of button we know that we use inheritance to describe kinds of things like dog is a kind of animal. So now I can allow myself to copy this and scroll down. So let's go ahead and get started by developing everything that we just said here. And then I'm going to delete this line temporarily, we're going to jump a line here. We keep doing this until we get the said number of mines. I run the freeCodeCamp.org YouTube channel. But we're going to need to use a one liner list comprehension, you know, to eliminate the nonce, so that's going to be something like the following. So now that we understood this, let's go ahead and write the needed logic inside the randomized minds. Or if this is a cell that is already opened or it is closed. Lets open up minesweeper.py to understand whats provided. So in the left frame, we see that we use 25% of the entire width. But in order to start figuring out what could be the minds, I mean, the cells that you should not click on, then you need some utility that will say to yourself that you should not click on that in the future. And the reason I use these five and five in here, this because we start to count from zero, so 012345 in the same counting method, from the top to bottom, like that. Jim from JimShapedCoding developed this course. You can easily find out the details of the game from the web, for example: https:// en.wikipedia.org/wiki/Minesweeper_(video_game) However, there are a few differences designed to better evaluate your agent which will become apparent as you play with and familiarize yourself with. So now I'm going to execute my main file. PyQt5 PySide2 python from PyQt5.QtGui import * from PyQt5.QtWidgets import * from PyQt5.QtCore import * Playing Field And right after we instantiate all of those objects in those lines, we can say print cell dot all. In many implementations of the game, including the one in this project, the player can flag a mine by right-clicking on a cell (or two-finger clicking, depending on the computer). And it's going to be cool dealing with all the challenges that this game brings with it. So we can just add here, one more frost slash, and that will be okay. That is to say, if the staff attempts to access https://github.com/me50/USERNAME/blob/ai50/projects/2020/x/minesweeper/minesweeper.py, where USERNAME is your GitHub username, that is exactly where your file should live. Now pay attention that I call this method. Logically, we could then infer a new piece of knowledge, that {D, E} = 1. And let's show what is going to happen if we click on 1.1, you can see that result is pretty much the same. So I'm going to do this two more times self dot get sale by axis. So now, it means that I can click here, here, here, here and there. And this needs to be configured every time a cell is being clicked because we need to so called refresh the information that is displayed in that label. And if I was to click on something, then you can see that I received some info about what was the event that is all killed. So you can see that this is exactly the result, you will see that we have probably told the six elements in here that also we can test. WebGo to file. So I'm going to launch the game and click somewhere. Now obviously, we don't see any button here because we just created a custom class without relating it to the button class that comes from this TK inter library. The AI class keeps track of a number of values. And now I'm going to jump on to the next one, it's going to be get sold by exes self dot x plus one because the next one is 2.0. And I'm going to try to click on that one. And that means that we're going to need to say here, cell dot all. Be careful not to modify a set while iterating over it. All right, so first things first, in order to randomize the things, in order to pick some random things from a collection, we need to work with the library that is called random. So we can really understand in the future why we have done this here as well. So it will be easier to see the arguments that are passed. So it's going to be countered, plus equals one. So I'm going to just Ctrl F that, and you can see that, here it is. And we want to position this in the top frame, we want the background color being black, and the foreground color, meaning the text color to be white. The motivation of these minesweeper projects is to learn the tooling around python projects, how to create CI/CD pipelines for python projects, and distributing python eggs. Now, we know that the cell count changes every time that the show cell method is being called. And that's going to be also written here. From the bottom middle cell, we have {A, B, C, D, E} = 2. Now in our case, it is six power of two, which is 36 divided by four is nine. And then now I'm iterating over each object. Minesweeper So inside here, I can use some constants that will be helpful. So it makes sense to try to open all the cells that are surrounded the click cell, and also calling the show sale method for them as well. Now in order to do this, I'm going to assume that you are working on a Windows machine. And that will be equal to button like that. So in order to take care of eliminating the non values inside the list, then you can use a list comprehension expression in order to handle the non values and just get them out of your list. So now that we understood that, then let's go ahead and say that left frame should be placed in x equals to zero, but the y should be equal to 180, right, because we want to start it right after where the top frame is located. Likewise, if our AI knew the sentence {A, B, C} = 2, and we were told that C is a mine, we could remove C from the sentence and decrease the value of count (since C was a mine that contributed to that count), giving us the sentence {A, B} = 1. That was a mind if we click here on the middle, so we have three here, so it's quite dangerous to try to figure out where the minds are located. But now we try to click here, but the game thinks that those cells should be open as well. Therefore, we could write a logical expression like the below to indicate that one of the neighboring cells is a mine.

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